#ifndef COIN_H
#define COIN_H

#include <StatefulUnit.h>


class Coin : public StatefulUnit
{
    public:
        Coin(const Vector2df p, const Vector2df v);
        virtual ~Coin();

        void hit(const SimpleDirection dir, BaseUnit* player, CRstring parameter="");
    protected:
        virtual bool processEvent(vector< string > event);
    private:
};

#endif // COIN_H
